Thursday, 9 June 2016

Development of Editing Technology

Editing is used in order to put together pieces of footage in order to form a cohesive narrative. The first films in cinema contained no editing, and would be shot in one continuous take, which as you can imagine was tedious for actors and film makers alike. One of the first films to use editing was Georges Méliès' 'A Trip To The Moon'(1914), and the editing techniques used in this time period were very basic, involving the editor physically cutting film reels with a razor blade and pasting them together with glue and tape. This task was long winded and tedious, but without this basic form of editing we would not have the software that is commonly used by film makers today. This method of editing was used until 1924, when the Moviola was born. This piece of technology allowed for much smoother, easier editing, but also brought in edge numbering, which allowed for audio and video to be edited simultaneously.

Steenbeck later invented the flatbed editing suite, which took the world of editing by storm. The flatbed suite allowed an editor to view and edit footage, allowing for much more precise editing. In 1953, the Steenbeck flatbed 16mm 4 plate was introduced, the ST200. This 'new media' added optical sound and allowed for playback of 16mm perforated magnetic tape. In 1954, the ST100 was introduced, which allowed for the editing of 35mm film. Soon after, the first editing suite with a built in back projector came out, the ST400, which was followed by the ST500 switchblade, allowing for standard and cinemascope footage.

Kinescope recordings came about during the 1940's, which is at its roots a camera recording a video screen of a live broadcast, but this came with many technical downsides, such as banding and ghosting.

The next pioneering step in editing technology was when Ampex released the first 2" quadruplex video tape in 1956. This type of film allowed for editors to see the magnetic strip in the tape, so allowed for much more precision in editing. The con of this, however, is that video and audio could not be edited at the same time, as they were too far apart in the editing machine, so they therefore had to edit the video first and then put the audio back in it's corresponding place. Another problem is that with linear editing, it became a hassle when trying to re-edit pieces of footage, as you would have to edit over an old edit, therefore some of the old footage may remain over the new footage.

1971 saw the next game changing invention of the editing world, the CMX 600. Only six of these machines were ever invented, but they paved the way for non-linear editing. In 1989, the Avid 1 was produced, and having now overcome linear editing problems, they now were faced with the problem of having to store so much raw footage, so in 1993 Avid released a 7 terabyte system to overcome this issue. Non linear systems require two things, computer power and data storage, however non linear systems take significantly less time to use, which lessens production costs greatly as editors have some of the highest wages in film making.

Digital editing took the world by storm, as it could improved the quality of editing as a whole, as it was easier to add special effects, the footage is resistant to noise and chatter and is easy to copy and sync. 1990 saw the birth of New Trek's 'Video Toaster' on the Omega system, which had limited linear editing capabilities, however brought editing to schools and many low budget television studios. In 1995, the DVD was created, along with a new type of compression, MPEG-2. A year later, the first HD broadcast was made in the US, the process of which involved feeding a piece of 35mm footage through a telecine, which creates a digital copy of this footage, which could then be manipulated with special effects etc and converted back to film.

Since digital editing has become more and more popular, the editing world has never turned back, however it wasn't until 2002 that the first film was shot pure digitally, and this was Star Wars Episode II: Attack Of The Clones. Later that decade allowed for films to be shot digitally and edited completely online, therefore independent film makers have been growing in number more and more in recent years.

Wednesday, 8 June 2016

Music Video- Finished Product

The Bulletproof Tiger- Momentum Booooooooootssss

Shot List/Edit Decision List


Music Video Research Evaluation

The first step in the production of my music video was to conduct research into music video theorists, such as Andrew Goodwin and Carol Vernallis, and to then apply this research when analysing music videos. Firstly, this consisted of secondary research, looking at books and web pages relating to these theorists and taking notes and writing blog posts around what I had found. This then became primary research as I analysed music videos looking for what I had previously found in Goodwin's and Vernallis' work.

I knew that I wanted to produce a music video for a piece of Math Rock music, which more often than not is completely instrumental, so I could disregard the points related to lyrics when looking a creating my music video. This semiotic analysis of music videos played a vital part in the production of my own music video as it allowed me to analyse the codes and conventions of math rock music videos, giving me an insight into what I need to achieve from my music video. When conducting analysis of music videos, I found that a lot of music videos visuals often contradicted the lyrics, especially in the more experimental videos, however a lot of the time the editing would amplify the beat of the music and in Tera Melos-Weird Circles, the people on screen can be seen mouthing the lyrics to the song. This analysis offered me an array of ideas and inspiration which followed me throughout the production of the music video.

Whilst analysing Math Rock music videos, I found a common theme that existed throughout many western Math Rock bands, which was food. I decided to go with this theme, and through primary research in the form of a questionnaire and focus groups I had come up with a selection of scenes to film thanks to people's ideas when confronted with the topic of food. I also managed to gain quantitative data that showed me that most of the people I questioned (55%) stated that experimental music videos were their favoured type of music video, with narrative being the second most favoured (30%) and only 15% of people saying that performance is their favourite type of music video. conducting this questionnaire was helpful for me, as it allowed me to gain quantitative data of people's opinions, as well as the qualitative data I got during the focus groups. The questionnaire however could be seen as biased, as multiple choice answers often do not allow for the full range of answers, as you cannot take into account every possibility. Also, some of the questions may have been slightly leading, however I tried to stay away from this as best as possible as I wanted the purest possible answers in the form of people's actual opinions and not what I want them to think their opinion is. The questionnaire was quite helpful in the production of my music video, as it allowed me to gain some insight and inspiration for my music video, however I feel that the focus group helped me more, as the questions were much more open and therefore I got a wide range of responses which then aided me in the formulation of the narrative of the music video.

In conclusion, I believe research went well in terms of what I wanted to achieve from the music video, but as my chosen song does not contain lyrics I was unable to research these and therefore the meaning of the song is rather ambiguous. If I were to do this project again, I would probably choose a song with more of a meaning and lyrics, so it would be easier to produce the music video. The quantitative data that I received from my questionnaire, however, could be argued to be not very reliable, due to the nature of the questions asked, and I believe that the focus group was significantly more helpful in the pre-production and production process. The secondary research that I conducted in the form of music video analysis was also incredibly helpful, as it really allowed me to come to terms with the conventions shown throughout math rock music videos.

Improvements to be made:

  • Record audio of a focus group in order to back up findings and to listen to for inspiration
  • Conduct a focus group with more participants to gain a more varied response and more data
  • Create a questionnaire with open ended questions or an 'other' section so that more reliable responses can be determined.
  • Analysis of more music videos relating to the Math Rock genre

Carol Vernallis

In her works, 'Experiencing Music Video: Aesthetics and Cultural Context' (2004) and 'Unruly Media: Youtube, Music Video, and the New Digital Cinema' (2013), Vernallis identifies 4 key factors in music video production, which are:


  • Narrative
  • Editing
  • Camera Movement and Framing
  • Diegesis
Narrative
The visuals you see in a music video are the visualisation of the song's narrative, or at least how a certain person views the narrative of the song. However, this narrative can often be skewed or fragmented, so an audience does not receive the full interpretation, which can often lead to many questions being left unanswered by the music video.

Editing

A common convention of music videos is experimental editing style and often breaking away from traditional continuity editing, through the use of jump cuts, breaking the 30 degree rule, contradicting imagery and often jarring transitions.

Camera Movement and Framing

The two most used shots in music videos are Establishing shots and Close Up shots, due to the nature of these shots being that yo set the scene, and then focus on something specific or get to feel the emotion in the song through close ups. Framing is also very important, because the placement of certain things can often be specific to that music video, creating a specific style.

Diegesis

The diegesis in a music video is often revealed slowly, and actions can often be disrupted or left unfinished. Music videos will often contain repetition of frames, because there is often one theme to a music video, or a piece of footage specific to a chorus that represents the song and is therefore repeated.

Vernallis, Carol. 2004. Experiencing Music Videos: Aesthetics and Cultural Context. Columbia University Press.
Vernallis, Carol. 2013. Unruly Media: Youtube, Music Video and the New Digital Cinema. Oxford University Press.

Andrew Goodwin

In Goodwin's work, 'Dancing In The Distraction Factory', published in 1992, he stated that there are 5 key aspects of a music video. These aspects are as follows:

  • Thought Through Beat
  • Relationship Between Song and Visuals
  • Narrative and Performance of the Song
  • Technical Aspects
  • Star Image
Thought Through Beat
The first step of Goodwin's theory is analysis of the music structure, and looking at the verses and choruses. The next step is to look at the vocal style, and how it is significant to that certain singer, therefore linking to band/star image, as most people are able to identify an artist by their voice. The next step is to analyse the meaning/narrative of the song, as it can establish a story and tell you something about the songwriter's life.

Relationship Between Song and Visuals
There are three ways visuals are used to amplify a song:
-Illustrate;
Some music videos use visuals to illustrate/explain the meaning of the song/lyrics and relation to the genre.
-Subvert;
The visuals on screen completely contradict the song lyrics in some music videos
-Amplify;
This is when visuals are manipulated to add meaning to the song, such as using imagery to represent sounds in the song.

Narrative and Performance of the Song
Andrew Goodwin believed that it was important for the singer to star in the music video, in order to give the audience a good understanding of the song and to portray a sense of band image. He also believed that music videos should often disregard traditional narrative structure, as to have the performance of the song and the narrative work hand in hand in order for the visuals to represent the song, and so that an audience member can view the video over and over and still enjoy it.

Star Image
Goodwin believes that having the singer as the main focus of the music video, with many camera shots displaying them as the centre of attention is vital to make the video more appealing to the audience, as they will recognise them and this will boost their band image.

Technical Aspects
Goodwin believed that the technical aspects of a music video, i.e. the mise-en-scene, camera techniques, lighting aspects, special effects, sound and editing are the base building blocks of a music video and hold the whole thing together. Lighting and colour set the mood for the music video, as they can create emphasis on certain aspects and make an audience member feel a certain way. mise-en-scene is important to represent band image and to make something look more professional, as will camera, sound and editing.

Goodwin, Andrew. 1993. Dancing in the Distraction Factory: Music, Television and Popular Culture. Routledge.

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